dorsal/arxiv
View SchemaPlaying a quantum game with a corrupted source
| Authors | Neil F. Johnson |
|---|---|
| Categories | |
| ArXiv ID | quant-ph/0009050 |
| URL | https://arxiv.org/abs/quant-ph/0009050 |
| DOI | 10.1103/PhysRevA.63.020302 |
Abstract
The quantum advantage arising in a simplified multi-player quantum game, is found to be a disadvantage when the game's qubit-source is corrupted by a noisy "demon". Above a critical value of the corruption-rate, or noise-level, the coherent quantum effects impede the players to such an extent that the optimal choice of game changes from quantum to classical.
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"abstract": "The quantum advantage arising in a simplified multi-player quantum game, is\nfound to be a disadvantage when the game\u0027s qubit-source is corrupted by a noisy\n\"demon\". Above a critical value of the corruption-rate, or noise-level, the\ncoherent quantum effects impede the players to such an extent that the optimal\nchoice of game changes from quantum to classical.",
"arxiv_id": "quant-ph/0009050",
"authors": [
"Neil F. Johnson"
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"doi": "10.1103/PhysRevA.63.020302",
"title": "Playing a quantum game with a corrupted source",
"url": "https://arxiv.org/abs/quant-ph/0009050"
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